Honestly though you game never fails to make me smile! It was great seeing this concept polished up into a clean package, the writing is witty and does a great job capturing how straightforward kids are, and you really capture how unfair it can feel to be such a tiny person in a big world.
If you ever want to go back and expand on it a bit more, it might be good to have some ways to cool off so the player has more control over the anger variable- that said, I still adore the chaos.
The writing in this is really funny, it was super unexpected the first time I played. I check every passage just to see all the potential writing and was not disappointed. I'm not sure if the anger value does much or if it's just to show us how the main character will react? Also the sounds were not there the last time I played, that was a nice touch.
I'm still baffled at how absolutely metal this preschooler is. This short game has a lot of laughs in it, and the passages are well written. The choices you provide the player and zany and interesting. However, I still feel as if the anger level isn't being used to its full potential. I get GAMEOVERS when my anger level is 90, 80 and even 70, which tells me the game has set ending that are not necessarily determined by the anger level. If you were to work out this design element, I think the game would be improved astronomically.
I love the audio you added! The falling blocks were great. Also, "Punch her in the throat", what a twist lmao! Kids are so mean, I am a very satisfied preschooler in time out.
I absolutely love the sound effects! They add so much to it! The absurdity here is also just as great as it was back at the first glimpses of this game. I'll click something which I'm positive is the "good" option, only to get that logic thrown in my face and my character in trouble again XD Would love to maybe have a bg with these sound effects :D
For some reason I'm getting an error! and the dev console is open!
"There is a problem with this story's 1st script: SecurityError: Failed to read the 'sessionStorage' property from 'Window': Access is denied for this document. Error: Failed to read the 'sessionStorage' property from 'Window': Access is denied for this document"
i n t e n s e. This is going to be awesome the more yow rite the story, and the more you add to the atmosphere. have you consider using photos from the past, or of objects from your childhood, as ways to illustrate the story? They may not only add information or help suspend disbelief (if such a thing applies in memories), but they may also complicate the emotions of the player. Something worth considering. Looking good!
I cannot describe how zero to a hundred that went. The content you have so far is hilarious, and each of the paths you provide seems to have multiple branches - it isn't a 'right' choice 'wrong' choice scenario, which is good. My only question is about the anger meter. Try as I might, I could not get it to a hundred. Will we be able to in future builds?
This is so funny! You do a lot with words here. I can't wait to see what happens once you mix your prose with images, sounds and more complex mechanics. Not required, of course, but the possibilities are great. Great sketch!
Love the preschool mindset with an extra side of ~vicious~. I like how things link together, so you can do more paths with fewer passages! Also, the reset button was a really good idea :)
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"I promised mom not to get angry..."
*two clicks later* "MAMA, JUST KILLED A MAN~"
Honestly though you game never fails to make me smile! It was great seeing this concept polished up into a clean package, the writing is witty and does a great job capturing how straightforward kids are, and you really capture how unfair it can feel to be such a tiny person in a big world.
If you ever want to go back and expand on it a bit more, it might be good to have some ways to cool off so the player has more control over the anger variable- that said, I still adore the chaos.
Viability: Game plays really well in incorporating different scenarios.
Presentation: understandable and user friendly.
Theme: very insightful regarding anger management in social interactions.
Engagement: fun to play, the writing is really fun.
The writing in this is really funny, it was super unexpected the first time I played. I check every passage just to see all the potential writing and was not disappointed. I'm not sure if the anger value does much or if it's just to show us how the main character will react?
Also the sounds were not there the last time I played, that was a nice touch.
I'm still baffled at how absolutely metal this preschooler is. This short game has a lot of laughs in it, and the passages are well written. The choices you provide the player and zany and interesting. However, I still feel as if the anger level isn't being used to its full potential. I get GAMEOVERS when my anger level is 90, 80 and even 70, which tells me the game has set ending that are not necessarily determined by the anger level. If you were to work out this design element, I think the game would be improved astronomically.
I love the audio you added! The falling blocks were great. Also, "Punch her in the throat", what a twist lmao! Kids are so mean, I am a very satisfied preschooler in time out.
I absolutely love the sound effects! They add so much to it! The absurdity here is also just as great as it was back at the first glimpses of this game. I'll click something which I'm positive is the "good" option, only to get that logic thrown in my face and my character in trouble again XD Would love to maybe have a bg with these sound effects :D
For some reason I'm getting an error! and the dev console is open!
"There is a problem with this story's 1st script:
SecurityError: Failed to read the 'sessionStorage' property from 'Window': Access is denied for this document.
Error: Failed to read the 'sessionStorage' property from 'Window': Access is denied for this document"
I'll be sure to come back once it is fixed!
i n t e n s e. This is going to be awesome the more yow rite the story, and the more you add to the atmosphere. have you consider using photos from the past, or of objects from your childhood, as ways to illustrate the story? They may not only add information or help suspend disbelief (if such a thing applies in memories), but they may also complicate the emotions of the player. Something worth considering. Looking good!
I cannot describe how zero to a hundred that went. The content you have so far is hilarious, and each of the paths you provide seems to have multiple branches - it isn't a 'right' choice 'wrong' choice scenario, which is good. My only question is about the anger meter. Try as I might, I could not get it to a hundred. Will we be able to in future builds?
This is so funny! You do a lot with words here. I can't wait to see what happens once you mix your prose with images, sounds and more complex mechanics. Not required, of course, but the possibilities are great. Great sketch!
We stan Captain Wiggle Fitzgiggle lol
Love the preschool mindset with an extra side of ~vicious~. I like how things link together, so you can do more paths with fewer passages! Also, the reset button was a really good idea :)
Nice stuff!